﻿namespace MapleServer2.Triggers;

public partial class TriggerContext
{
    #region BoomBoomOcean
    public void ArcadeBoomBoomOceanSetSkillScore(int id, int score)
    {
    }

    public void ArcadeBoomBoomOceanStartGame(byte lifeCount)
    {
    }

    public void ArcadeBoomBoomOceanEndGame()
    {
    }

    public void ArcadeBoomBoomOceanStartRound(byte round, int roundDuration, int timeScoreRate)
    {
    }

    public void ArcadeBoomBoomOceanClearRound(byte round)
    {
    }
    #endregion

    #region SpringFarm
    public void ArcadeSpringFarmSetInteractScore(int id, int score)
    {
    }

    public void ArcadeSpringFarmSpawnMonster(int[] spawnId, int score)
    {
    }

    public void ArcadeSpringFarmStartGame(byte lifeCount)
    {
    }

    public void ArcadeSpringFarmEndGame()
    {
    }

    public void ArcadeSpringFarmStartRound(byte round, int uiDuration, string timeScoreType, int timeScoreRate, int roundDuration)
    {
    }

    public void ArcadeSpringFarmClearRound(byte round)
    {
    }
    #endregion

    #region ThreeTwoOne
    public void ArcadeThreeTwoOneStartGame(byte lifeCount, int initScore)
    {
    }

    public void ArcadeThreeTwoOneEndGame()
    {
    }

    public void ArcadeThreeTwoOneStartRound(byte round, int uiDuration)
    {
    }

    public void ArcadeThreeTwoOneResultRound(byte resultDirection)
    {
    }

    public void ArcadeThreeTwoOneResultRound2(byte round)
    {
    }

    public void ArcadeThreeTwoOneClearRound(byte round)
    {
    }
    #endregion
}
